Overview
Eclipse Theater is a service design project that has been visualized to help users order food and snacks in a dark movie theater setting. This mobile application features a simplistic yet highly effective design, focusing on efficiency and discreetness to achieve the user's end goal.
Role
UX Designer / UI Designer / UX Researcher / Graphic Designer

DURATION
3-week sprint
The Problem
Current dine-in movie theaters have clunky and inconvenient ordering systems that discourage users from ordering food during a movie.

The Goal
To create a mobile experience that would be discrete and easy enough to use during a movie, encouraging users to use their phones in an otherwise traditionally "no technology" setting.
Research
I began to craft a persona and their user journey in order to narrow down user pain points that could occur in a movie theater setting.  ​​​​​​​
The competitor analysis enabled me to compare and contrast 5 different companies, where I looked at initial impressions, layout design, and user interaction. I also looked into the food ordering process of very indirect competitors, such as Sonic, CAVA, and Starbucks.
Design Exploration

After conducting and analyzing my research, I set off to create user flows and sketches of the mobile application. I focused on streamlining user interaction to achieve the purpose of this app: "As a user, I want to be able to order food at a dine-in movie theater as discretely and quickly as possible." 

I used the Crazy 8 design sprint method in order to freely ideate about possibilities for my app. Although rough in the beginning, I was able to draw promising ideas that I applied to my low-fidelity wireframes shown below.
I sent out my wireframes for testing, both in-person and remotely. I found that users:

• were worried about the brightness of the app
• were confused with the placement of the QR code on the homepage
• liked the simplicity and minimalistic nature of the app
• appreciated the action screen dedicated to the server
I considered all of their input and came up with these solutions:​​​​​​​
I made the app using colors that were visible at the lowest brightness setting while still being non-distracting to others
I made a tutorial at the beginning of the app to lower the brightness and to turn on Do Not Disturb
I took out confusing icons and opted for more universally known ones
Finally, I implemented all of these changes into my final design.
WRAPPING UP
I learned many things from this project, especially the importance of each role in producing results such as this. Although I take pride in handling this project by myself, I know that this application could've been stronger and more refined if I had more team members to bounce ideas back and forth. I also realized how important user research and testing were -- I personally enjoyed the UI/UX designing aspect much better than the UX research but without it, I would've been making designs that do not coincide with the users' needs and therefore, be useless. I was able to narrow down design functions and the likes at earlier stages as opposed to final, which is something that I came to appreciate about UX research.

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